Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jan 16, 2006, 04:23 PM // 16:23   #1
Krytan Explorer
 
awesome sauce's Avatar
 
Join Date: Dec 2005
Advertisement

Disable Ads
Default Guild hall map-maker

I thought this would be a good idea. It would bring some originality to people's guild halls, and also influence the "home-field advantage" more. Plus, we wouldn't see as much of the extremely lame warrior isle.
awesome sauce is offline   Reply With Quote
Old Jan 16, 2006, 04:47 PM // 16:47   #2
Forge Runner
 
Kakumei's Avatar
 
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
Default

Except that every guild would just make their bases extremely one-sided.

Bad idea.
Kakumei is offline   Reply With Quote
Old Jan 16, 2006, 05:34 PM // 17:34   #3
Jungle Guide
 
Join Date: May 2005
Default

Quote:
Originally Posted by Kakumei
Except that every guild would just make their bases extremely one-sided.

Bad idea.
/signed
theclam is offline   Reply With Quote
Old Jan 16, 2006, 11:38 PM // 23:38   #4
Frost Gate Guardian
 
Join Date: Jul 2005
Location: above the floor and below the celing
Guild: Fortunes Favored
Default

they would make it unbalanced, like a giant pit of lava, and the only way to get over it safely is with a bridge, with the only switch on the side of the home guild.
David Lionmaster is offline   Reply With Quote
Old Jan 17, 2006, 04:49 AM // 04:49   #5
Frost Gate Guardian
 
Valdaran Longfoot's Avatar
 
Join Date: Nov 2005
Location: Colorado, US
Guild: Furious Dragons Reign [FDR]
Profession: W/
Default

Something like this could be fun, but it would be missused very quickly for one-sided wars to the point that its a 50% chance to win based on if your defense or offense.
Valdaran Longfoot is offline   Reply With Quote
Old Jan 17, 2006, 04:58 AM // 04:58   #6
Grotto Attendant
 
LifeInfusion's Avatar
 
Join Date: May 2005
Location: in the midline
Profession: E/Mo
Default

Maybe have it allow design of only ONE side, and the other side is a reflection of the side designed.

Just my thoughts to your problem.
LifeInfusion is offline   Reply With Quote
Old Jan 17, 2006, 05:58 AM // 05:58   #7
Desert Nomad
 
Mandy Memory's Avatar
 
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
Default

So much lava you cant walk across it without healing...oh and titans....everywhere
Mandy Memory is offline   Reply With Quote
Old Jan 17, 2006, 01:57 PM // 13:57   #8
Jungle Guide
 
Jaythen Tyradel's Avatar
 
Join Date: Apr 2005
Default

Lava in the middle.
No bridge across.
Enemy's team spawn point is the damage zone from other teams catapaults.
Terrain hight keeps them from crossing the lava in the middle.
FTW!!!
Jaythen Tyradel is offline   Reply With Quote
Old Jan 17, 2006, 02:06 PM // 14:06   #9
Jungle Guide
 
art_'s Avatar
 
Join Date: Dec 2005
Default

Maybe you could design the arena map and then you would be randomly assigned one of the two bases. So if you made one really crap it could come back to haunt you

Anyhow, funny idea ^^
art_ is offline   Reply With Quote
Old Jan 17, 2006, 05:40 PM // 17:40   #10
Ascalonian Squire
 
Elessar Telrúnya's Avatar
 
Join Date: Jun 2005
Guild: Team Invincible [INV]
Profession: Mo/Me
Default

lol, ya, this could be seriously abused, but, in the right hands, it could be very fun, I'd personally enjoy having it, but I think it shoudl cost more to have a custom GH


-Elessar

PS: I happen to like Warrior's Isle, thank you very much.
Elessar Telrúnya is offline   Reply With Quote
Old Jan 17, 2006, 05:54 PM // 17:54   #11
Desert Nomad
 
Esprit's Avatar
 
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
Default

On the server side of things... every custom Guild Hall would have to be available on the Guild Wars servers. ANET would not want 10,000+ potentially flawed Guild Halls residing on their server, especially if it could provide an oppurtunity for hackers to get in.

Enemy spawns in a hole, and we rain arrows of death on them. Flawless win... in 30 seconds. >_<
Esprit is offline   Reply With Quote
Old Jan 17, 2006, 06:23 PM // 18:23   #12
Desert Nomad
 
Josh's Avatar
 
Join Date: Oct 2005
Location: England, UK
Profession: D/Mo
Default

Quote:
Originally Posted by Esprit
On the server side of things... every custom Guild Hall would have to be available on the Guild Wars servers. ANET would not want 10,000+ potentially flawed Guild Halls residing on their server, especially if it could provide an oppurtunity for hackers to get in.

Enemy spawns in a hole, and we rain arrows of death on them. Flawless win... in 30 seconds. >_<
Also, the opposing Guild would have to constantly keep loading and loading new fields and Guilds could never get used to any Fields as everyone's is different, it'd always be the home-based Guild as they know were it's all at and they could add small and secretly hidden passages.
Josh is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Ashleigh McMahon Questions & Answers 14 Jan 22, 2006 11:03 PM // 23:03
Guild Wars Party Maker Dryder The Riverside Inn 3 Oct 24, 2005 05:45 PM // 17:45
BladeMasterKnight Sell 0 Aug 31, 2005 02:58 PM // 14:58
Hall of heros and a guild hall Miyamato The Campfire 2 May 20, 2005 09:03 PM // 21:03
Hall of Heroes/Guild Hall question Ollaolas Questions & Answers 4 May 02, 2005 08:13 AM // 08:13


All times are GMT. The time now is 11:01 PM // 23:01.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("